FFmpeg 8.1 (ffmpeg.org)

by gyan 65 comments 438 points
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65 comments

[−] edgarvaldes 60d ago
One of the best open-source tools out there. I'm a frequent user of Plex, Jellyfin, Tunarr, local music files, etc. I use it weekly to extract subtitles, trim videos, convert music formats, and remove audio tracks. After writing the previous paragraph, I realized I've never donated to the project; it's time to change that.
[−] mihaelm 60d ago
It's a lower-level component in so much stuff we're not even aware of.
[−] andrew_lettuce 60d ago
Yep. Which is a great architecture IMO. Simple, performant and flexible: choose 3
[−] jcelerier 59d ago
As a FFMPEG API user (e.g. through libavcodec etc.) I would definitely not say "simple". It's constantly breaking stuff and deprecating features from one version to another, and basically requires reading the source constantly to make sure of what's happening and on which backend / API each function can operate. Just today, when I was trying to implement vulkan video decode in ossia score (https://ossia.io) :

    Copy data to or from a hw surface. At least one of dst/src must have an AVHWFramesContext attached.
    int av_hwframe_transfer_data(AVFrame *dst, const AVFrame *src, int flags);
Well unlike what the very first sentence of the comment block hints towards, it actually is only implemented for host<->device copy, not device<->device for many backends

That said, when it works, it's really great

[−] cybrox 60d ago
FFmpeg is a prime single-block-everything-is-built-on xkcd example.
[−] comprev 60d ago
It's a sibling to curl in that way
[−] Carioca 60d ago
Big difference for ffmpeg especially (but I imagine for curl too): it's not just one guy in Nebraska. Seems to have a very healthy community of devs involved in it.
[−] ldng 59d ago
Well, I don't how it is these days, but it hasn't always been describable as "Healthy".
[−] 16000198 59d ago
I guess you guys have never heard of HarfBuzz, huh?
[−] 8cvor6j844qw_d6 60d ago

> prime single-block-everything-is-built-on xkcd

Sometimes I wonder if we can vanish one single project out of existence instantly, which one would cause the most chaos.

[−] al_borland 59d ago
It looks like the EU compiled a list of contenders.

https://interoperable-europe.ec.europa.eu/sites/default/file...

[−] ghgr 60d ago

> Oh there's a new version of ffmpeg, I'll just quickly build it from source... no I can't wait I'll download the binary

https://www.youtube.com/watch?v=9kaIXkImCAM

[−] shevy-java 60d ago
Building ffmpeg itself from source is actually quite easy.

The hardest part IMO is getting the necessary codecs to work; this can take a little while. If you know what audio and video codecs you want and need, and if you get them installed properly, then compiling ffmpeg is really simple and straightforward. It works almost always for me, and I have compiled ffmpeg from source for like +10 or even +15 years.

For reference purposes, my current configure options are:

  ./configure --prefix=/usr/ --enable-gnutls --enable-gpl --enable-libmp3lame --enable-libaom --enable-libopus --enable-libspeex --enable-libtwolame --enable-libvorbis --enable-libvpx --enable-libxvid --enable-libx264 --enable-libx265 --enable-nonfree --enable-pthreads --enable-shared --enable-version3 --extra-libs=\"-ldl\" --disable-doc --disable-libopenjpeg --disable-libpulse --disable-static
Probably more codecs could be added, and some options may not be necessary anymore (I changed this last ... years ago, too), but this works for the most part fairly well.

One focus I have is mostly on a few .mp4 files, and for these I think you kind of want x264 x265 and so forth (I think one more codec from google too or so). But it is really quite trivial once you are past the codecs step. You can also start simple with just a few codecs, e. g. one good audio codec and one good video codec. One reason I like to have ffmpeg support many codecs is so I can use mpv, which in itself is really awesome; I like it more than vlc, which is also ok though.

[−] dylan604 60d ago
quite easy? like learning to draw an owl?

getting the stock ffmpeg to compile/build might be "easy", but once you start adding on additional codecs and other features that get you into dependency nightmares "easy" is not the word I would use. I have not been able to use the stock ffmpeg since forever. for example, i see no openssl enabled in your config. I see no freetype. I see you've disabled openjpeg. clearly, you and i use ffmpeg differently which just goes to show your "easy" is very misleading

[−] ninju 60d ago
[−] dylan604 60d ago
"fill in the rest of the details" is the politest way I've ever seen this, and it really lames it up.
[−] dmd 60d ago
it's easy just /etc/init.apt-get/frob-set-conf --arc=0 - +/lib/syn.${SETDCONPATH}.so.4.2 even my grandma can do that
[−] asveikau 60d ago
I tend to build ffmpeg from source because package managers don't usually include support for patented codecs.

(Yes I know there are repos to get binaries for some, things like deb-multimedia.)

[−] alfg 60d ago
Building ffmpeg can be simple or complex, depending on how you configure the dependencies and if it's dynamic or static and of course it's target outputs.

I'm currently working on a cross-platform builder that runs within Github Actions runners, but the Mac and Windows builds take up so many of my monthly minutes.

https://github.com/video-commander/ffmpeg-builder

I'm using this as part of another multimedia app I'm working on for video engineers.

[−] nrhk 60d ago
I had to build from source because of that CVE that dropped, couldn't do it so I just wrapped the whole thing and injected my own -version command, passed the scanners cleanly
[−] Amorymeltzer 60d ago
For anyone vaguely familiar with ffmpeg, don't sleep on this video. Quite funny, and everything from yadif (which I dealt with today!) to mkvtoolnix to "But then it will explode if you have an apostrophe in your file name. Because it doesn't understand that."
[−] beAbU 59d ago
That entire channel is a goldmine of prescient industry humour. I don't know where he gets all of his material from to be honest.
[−] blell 60d ago
emerge ffmpeg ;)
[−] gyan 60d ago
Changelog:

ffprobe -codec option

EXIF Metadata Parsing

gfxcapture: Windows.Graphics.Capture based window/monitor capture

hxvs demuxer for HXVS/HXVT IP camera format

MPEG-H 3D Audio decoding via mpeghdec

D3D12 H.264 encoder

drawvg filter via libcairo

ffmpeg CLI tiled HEIF support

D3D12 AV1 encoder

ProRes Vulkan hwaccel

DPX Vulkan hwaccel

Rockchip H.264/HEVC hardware encoder

Add vf_scale_d3d12 filter

JPEG-XS parser

JPEG-XS decoder and encoder through libsvtjpegxs

JPEG-XS raw bitstream muxer and demuxer

IAMF Projection mode Ambisonic Audio Elements muxing and demuxing

Add vf_mestimate_d3d12 filter

xHE-AAC Mps212 decoding support (experimental)

Remove the old HLS protocol handler

Vulkan compute codec optimizations

swscale Vulkan support

LCEVC metadata bitstream filter

Add vf_deinterlace_d3d12 filter

ffprobe: only show refs field in stream section when reading frames

ProRes Vulkan encoder

LCEVC parser

LCEVC enhancement layer exporting in MPEG-TS

[−] yboris 60d ago
TIL: JPEG XS - an image and video codec that offers both visually and mathematically lossless quality for low latency implementations.

Additionally, JPEG XS compressed content is indistinguishable from the original uncompressed content.

https://en.wikipedia.org/wiki/JPEG_XS

[−] jamesfmilne 60d ago
I've had great results using JPEG-XS to transport video for colour grading in feature film & TV post production. At 3:1 or 4:1 compression ratio is effectively lossless.

It is patent-encumbered though, you have to pay license fees to deploy it.

[−] iso1631 60d ago
We use JXS when latency is critical. Most h24/265 decodes will have a 10 frame glass-glass delay, JXS drops that to 3 or 4, at a cost of bandwidth (our UHD jxs streams are 1.5gbit rather than 200mbit for hevc)
[−] Dylan16807 60d ago
That's pretty depressing to read. x264 was handling the encoding side with sub-frame latency 15 years ago, and sub-frame decoding is significantly easier. "with –tune zerolatency, single-frame VBV, and intra refresh, x264 can achieve end-to-end latency (not including transport) of under 10 milliseconds for an 800×600 video stream"

But for some reason you can't make use of that and have to burn bandwidth instead.

[−] iso1631 59d ago
A small part of the end-to-end process

https://www.obe.tv/how-to-lie-about-latency/

Bandwidth is cheap -- basically free, especially at this bitrate.

[−] Dylan16807 59d ago
In theory it's a small part. But if you got that many frames of latency difference by changing codec, then it wasn't being a small part.

It's not that you should have gotten a magical 10ms latency glass to glass, it's that you should have been able to get 4 frames latency on h.264. But something prevented that, so I'm sad about it.

(And if you say the bandwidth was fine in your situation I won't argue, but using more than a gigabit extra is not usually thought of as free.)

[−] jamesfmilne 60d ago
Yeah, we've been deploying JPEG-XS for high bitrate streaming for a while.

A lot of our customers are moving their grading systems into data centres and streaming the images over IP back to their grading suites.

I've got it down to less than 1 frame for encode-transport-decode, but you've still got to copy the image to an SDI card and wait for that to clock out.

[−] voidUpdate 60d ago
Isn't the point of JPEG to have lossy compression for your photos that still looks fine? As opposed to something like PNG, which has lossless compression
[−] CharlesW 60d ago

>

Additionally, JPEG XS compressed content is indistinguishable from the original uncompressed content.

It can be indistinguishable, as long as you stick with lossless or very low compression ratios. It falls apart at typical JPEG XL compression ratios.

[−] Almondsetat 60d ago
Not royalty free, unfortunately.
[−] bob1029 60d ago

> gfxcapture: Windows.Graphics.Capture based window/monitor capture

> This source provides low overhead capture of application windows or entire monitors. The filter outputs hardware frames in d3d11 format; use hwdownload,format= if system memory frames are required.

This would strongly alter my plans if I were to develop an OSS Discord alternative. Chromium originally looked like a better core to start with largely due to its mature screen capture API. WebRTC is the other big thing, but there are other ways to do that. Native desktop apps (i.e., not browser based) are beginning to look much more compelling to me now.

[−] HelloUsername 60d ago
[−] TacticalCoder 60d ago
What I want to know is how much of these were written and/or debugged using AI tools and which ones? Using which workflow?

For that's an actual project, with countless uses, on countless machines.

Show me the AI. I want to see what AI has generated in those.

(btw I pay religiously my Claude Code subscription plan)

[−] pandaforce 60d ago
Khronos published a post on the Vulkan compute codecs in FFmpeg: https://www.khronos.org/blog/video-encoding-and-decoding-wit...
[−] megous 60d ago
I wouldn't get too excited about rockchip hw encoding. It's rkmpp based, not an upstream solution. You'd need Rockchip kernel for this, I guess.
[−] shevy-java 60d ago
FFmpeg is really great. The only wish I'd have is for the usage to become simpler - both for regular stuff, but also for advanced filtering.

If anyone remembers, avisynth was pretty cool back in the days. You could kind of script video/audio manipulations, a bit like a UNIX/Linux pipe, but kind of simpler, in my opinion. FFmpeg allows for many similar operations, but remembering anything here is ... hard. I'd love for the whole usage API to become much simpler, but it seems nobody among the ffmpeg dev team is considering this. :(

I can't be the only one with that wish though ...

It does not diminish ffmpeg being so great in general, but I think it could be better.

[−] jsrcout 60d ago
Just realized they tag the releases with great names in math/computing. Very cool.
[−] brcmthrowaway 60d ago
How much of this release was done by to corporate/big tech employees?
[−] slartibardfast0 59d ago
i'm in the process of adding bidirectional text to bitmap subtitle conversions with Claude Code:

https://connollydavid.github.io/pgs-release/

such a fun project!

[−] valentinconan 59d ago
Great, I'll update it. Thanks
[−] skylake73 55d ago
[dead]
[−] wei03288 60d ago
[flagged]
[−] junelee77 60d ago
nice job