Drugwars for the TI-82/83/83 Calculators (2011) (gist.github.com)

by robotnikman 76 comments 275 points
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76 comments

[−] TimTheTinker 57d ago
TI-83 Basic was the first programming language I really felt like I had mastered. For a while in my first CS college class I was writing code in TI basic and translating it to C++. Drugwars and Bowling were the two really impressive games written in TI-Basic.

But discovering z80 assembly was like magic. It was incredibly exciting to go to my dad's office at the university where he worked (where computers had 2 T1 internet lines) to download and try assembly games when they first burst on the scene (I was in 8th grade). Bill Nagel blew my mind with Turbo Breakout and Snake, and later AShell, Penguins, and grayscale Mario... but the best executed and most replayable games I think were Sqrxz and ZTetris on the TI-86 by Jimmy Mardell. Honorable mention to Galaxian and Falldown. I once downloaded the z80 assembly source for a game, printed it to about an inch of paper, and carried it around for weeks trying to understand it...

It was also really cool for some reason (and would often brick the calculator until you took the batteries out) to type random hex pairs into a program and execute it as assembly. "C063" run as assembly - syntax was the random looking Send(9PrgmA where PrgmA is where you typed the hex code - on a TI-83 would scroll tons of random text in an infinite loop.

Does anyone remember the TI website wars? TI Files (later TI Philes) was "so much more awesome" than "the lowly weak ticalc.org"... but look which one is still around :-)

[−] stonerri 57d ago
I'm amazed ticalc.org is still alive and kicking. So much nostalgia. Joltima was what convinced me to learn assembly. So far ahead of its time on the TI-86. Full featured RPG with turn-based combat on a graphing calc. Glad the history is still accessible online.
[−] TimTheTinker 56d ago
Did you build anything in z80 assembly?
[−] isoprophlex 57d ago

> Bill Nagel

now there's a name that inspired awe in my 12 year old mind.

i didn't know at first how he was able to make those incredible games, only understanding TI Basic myself. mindblowing stuff.

[−] tehwebguy 57d ago
Yes, I checked ticalc.org regularly in hopes of seeing an update to the Zelda: Link’s Awakening port proof of concept demo.
[−] edgyquant 57d ago
That’s funny I use to do the same in high school 15 years ago
[−] exogeny 57d ago
It was Andreas Ess for me. PlaneJump.

That opened my eyes to the world of Assembly, which in turn turned me on to the demoscene, and off I went into a truly magical subculture!

[−] TimTheTinker 56d ago
Any demos online that you worked on?
[−] jckahn 57d ago
This game is a really big deal for me! I was addicted to it in high school and it left a lasting impression. Drugwars directly inspired my passion project, Farmhand: https://www.farmhand.life/

I'm so happy to see this pop up here! :)

[−] hypercube33 57d ago
When everyone had this and a Mario clone on their Ti calcs I had a game inspired by it on my Palm - Space Trader
[−] Rapzid 57d ago
Algebra 2 : AKA Drugwars and Snake

Luckily I was ahead a year and didn't need to retake that class LOL. Went on to calc and discrete math.

[−] mikestorrent 57d ago
I loved this game. I played this game instead of learning math, unfortunately. It was only by the grace of other apps on my TI-83+ that I was able to pass my exams...

I feel vindicated by the rise of AI. Soon nobody else will know how to do anything without a small computer either.

[−] blacklion 57d ago
It is good that you was addicted to game ;-)
[−] qaid 57d ago
My "fun fact" that I always tell is that I got my start by reading the manual of my TI-83+

I spent most of my 9th grade making a stick figure clone of Street Fighter, using TI-BASIC and graphing functions.

Eventually I switched to coding with pencil and paper because the calculator screen can only show you 8 lines at a time. No idea how I made something that could support 2 players playing on the same calculator, all with GOTOs and LABELs.

My favorite optimization of all time was turning their heads into hexagons instead of circles since drawing 6 lines was so much faster.

[−] no-name-here 57d ago
For those unfamiliar, the game started in 1984 on DOS: https://en.wikipedia.org/wiki/Drug_Wars_(video_game)
[−] montroser 57d ago
I had a friend in ninth grade in the late 1900s who was a talented artist. He used his skills to make beautifully expressive pixel-art hardcore pornography on the TI-82.

He crafted a few different scenes, where for each one, he set it to loop back and forth between two frames -- and the implied motion was fantastically realistic for the resolution and fps he was working with...

[−] renzler 57d ago
Wow - what a blast from the past!! I remember once in 9th grade when the science teacher called me up to ask me what I was doing on my calculator, and I quickly deleted the game because it could result in a suspension. I had been working on a game similar to Wing Commander Privateer, and I showed him that instead and got away with it.
[−] voxadam 57d ago
It's also available on the far superior HP 48 series (presumably the 49/50 and Prime as well).

https://www.hpcalc.org/details/911

All hail RPN!

[−] mrhyyyyde 57d ago
First experiences around programming were on an 83, I'll never forget those choose your own adventure games I let friends play in class.
[−] fragmede 57d ago
Damn, that takes me back. I built a cable with my dad's help to download games from the Internet to graphing calculators. Ticalc.org!
[−] firesteelrain 57d ago
I wish I had a cable to download these games or even a unit to unit cable. I hand typed them into my TI-82.
[−] makeramen 57d ago
Oh man, I ported this to the TI-89 back in 7th grade and made it slightly more school appropriate calling it “pop wars”, trading soda from different machines at different schools instead of drugs.
[−] nticompass 57d ago
I remember playing this all the time on my TI-83+. That calculator is where I really learned to program. I wrote programs in TI-BASIC - mostly to solve equations for my math/science classes, but some games too. It's been so long that I don't really remember TI-BASIC, but I was quite good at it in high school.
[−] aklein 57d ago
I wrote a clone of this game for the HP-48 as a teen in the 90s. you can still find it if you google hard enough. good times.
[−] radicaldreamer 57d ago
Still a classic set of z80 apps including a symbolic equations solver for the TI-83. I played and used the hell out of these in high school.

MirageOS was the iPhone Home Screen of that time.

https://detachedsolutions.com/main/

[−] cpeterso 57d ago
I was curious why some expressions in the code used the character ù, such as “If Zù500”. It looks like a character encoding error, but the code presumably works correctly. ChatGPT says the byte value for ≤ in TI-BASIC is the same as ù in ANSI/Windows-1252 (0xF9).
[−] EvanAnderson 57d ago
I'm a little older so I missed these models of TI calculator.

I loved programming my TI-81 my freshman year of high school. Having a programmable computer on my person-- even one as weak as the '81-- was so cool. I made a bunch of crappy games and graphical "demos", but being that the '81 didn't have a link cable I couldn't pass them around.

I got my '85 my freshman year of college but, by that time, I had a laptop and was much less interested in programming a calculator. I ended up misplacing my '85 in a move. Now that my daughter is old enough to appreciate it I wish I still had it.

[−] BeetleB 57d ago
Interesting. I always knew it as Dopewars.
[−] sailfast 57d ago
Man I loved programming TI-82s. So many fun ways to build things. I really didn't learn much math that year - I was too enthralled with writing programs to answer the problems for me.
[−] bdelmas 57d ago
15 years ago I had a Pocket Street Fighter game (Street Fighter characters in their baby version) and it was running fast even on a TI-89! You had 6 characters or so with Riu etc… It was really impressive. For sure the most well crafted back in the days.

I found it! It was called Texas Fighters: https://youtu.be/zZIqFJHe3yU?is=sVowojfWws9uwwRl

[−] transitivebs 57d ago
published dozens of TI-Basic and then C games (via tigcc) back in the day https://www.ticalc.org/archives/files/authors/78/7869.html

this was such an amazing way to learn programming

[−] mad_tortoise 54d ago
Ah this is great. One of my all-time favourite games, and I have coincidentally been making a hobby updated version lately to try out flutter web.

Here it is if anyone is interested: https://dopewars-flutter.web.app/

Essentially been trying to make it modernised with updated events, skill sets, locations etc. Just to make it a bit more fun for me to play around with.

I also have no doubt there's bugs as this is very new and only put a few hours into it over the past few weeks.

[−] zoba 57d ago
For TI-89, I recently updated the FAT engine to have height mappings. You can read more about it here: https://github.com/dzoba/ti-89-raycasting-with-z
[−] dietrichepp 57d ago
I remember playing this, but also a puzzle game called “dstar”, which I ported to the web: https://www.moria.us/games/dstar/play