- 100MB 'image' (ie executable code; the executable itself plus all the OS libraries loaded.)
- 40MB heap
- 50MB "mapped file", mostly fonts opened with mmap() or the windows equivalent
- 45MB stack (each thread gets 2MB)
- 40MB "shareable" (no idea)
- 5MB "unusable" (appears to be address space that's not usable because of fragmentation, not actual RAM)
Generally if something's using a lot of RAM, the answer will be bitmaps of various sorts: draw buffers, decompressed textures, fonts, other graphical assets, and so on. In this case it's just allocated but not yet used heap+stacks, plus 100MB for the code.
Edit: I may be underestimating the role of binary code size. Visual Studio "devenv.exe" is sitting at 2GB of 'image'. Zoom is 500MB. VSCode is 300MB. Much of which are app-specific, not just Windows DLLs.
Turning these numbers into "memory consumption" gets complicated to the point of being intractable.
The portions that are allocated but not yet used might just be page table entries with no backing memory, making them free. Except for the memory tracking the page table entries. Almost free....
A lot of "image" will be mmapped and clean. Anything you don't actually use from that will be similarly freeish. Anything that's constantly needed will use memory. Except if it's mapped into multiple processes, then it's needed but responsibility is spread out. How do you count an app's memory usage when there's a big chunk of code that needs to sit in RAM as long as any of a dozen processes are running? How do you count code that might be used sometime in the next few minutes or might not be depending on what the user does?
This assumes that executable code pages can be shared between processes. I'm skeptical that this is still a notable optimization on modern systems because dynamic linking writes to executable memory to perform relocations in the loaded code. So this would counteract copy on write. And at least with ASLR, the result should be different for each process anyway.
ld writes to the GOT. The executable segment where .text lives is not written to (it's position independent code in dynamic libraries).
ASLR is not an obstacle -- the same exact code can be mapped into different base addresses in different processes, so they can be backed by the same actual memory.
That’s true on most systems (modern or not), but actually never been true on Windows due to PE/COFF format limitations. But also, that system doesn’t/can’t do effective ASLR because of the binary slide being part of the object file spec.
I can't reconcile this with the code that GCC generates for accessing global variables. There is no additional indirection there, just a constant 0 address that needs to be replaced later.
Assuming the symbol is defined in the library, when the static linker runs (ld -- we're not talking ld.so), it will decide whether the global variable is preemptable or not, that is, if it can be resolved to a symbol outside the dso. Generally, by default it is, though this depends on many things -- visibility attributes, linker scripts, -Bsymbolic, etc. If it is, ld will have the final code reach into the GOT. If not, it can just use instruction (PC) relative offsets.
OK, I spent a few additional minutes digging into this. It's been too long since I looked at those mechanisms. Turns out my brain was stuck in pre-PIE world.
Global variables in PIC shared libraries are really weird: the shared library's variable is placed into the main program image data segment and the relocation is happening in the shared library, which means that there is an indirection generated in the library's machine code.
Dynamic linking doesn't have to write to code. I'm not familiar with other platforms, but on macOS, relocations are all in data, and any code that needs a relocation will indirect through non-code pages. I assume it's similar on other OSes.
This optimization is essential. A typical process maps in hundreds of megabytes of code from the OS. There are hundreds of processes running at any given time. Eyeballing the numbers on an older Mac I have here (a newer one would surely be worse) I'd need maybe 50GB of RAM just to hold the code of all the running processes if the pages couldn't be shared.
Some ten years ago I used an earlier version of https://unity.com/how-to/analyze-memory-usage-memory-profili... to accidentally discover a memory leak that was due to some 3rd party code with a lambda that captured an ancient, archived version of Microsoft's C# vector which had a bug. There were multiple layers of impossibility of me finding that through inspection. But, with a functional tool, it was obvious.
Ten years before that I worked on a bespoke commercial game engine that had its own memory tracker. First thing we did with it was fire up a demo program, attach the memory analyzer to it, then attach a second instance of the memory analyzer to the first one and found a memory error in the memory analyzer.
Now that I'm out of gamedev, I feel like I'm working completely blind. People barely acknowledge the existence of debuggers. I don't know how y'all get anything to work.
A quick google for open-source C++ solutions turns up https://github.com/RudjiGames/MTuner which happens to have been updated today. From a game developer, of course XD
I look at memory profiles of rnomal apps and often think "what is burning that memory".
As a corrolary to this: I look at CPU utilization graphs. Programs are completely idle. "What is burning all that CPU?!"
I remember using a computer with RAM measured in two-digit amounts of MiB. CPU measured in low hundreds of MHz. It felt just as fast -- sometimes faster -- as modern computers. Where is all of that extra RAM being used?! Where is all of that extra performance going?! There's no need for it!
Basically, the short answer is that most memory managers allocate more memory than a process needs, and then reuse it.
IE, in a JVM (Java) or dotnet (C#) process, the garbage collector allocates some memory from the operating system and keeps reusing it as it finds free memory and the program needs it.
These systems are built with the assumption that RAM is cheap and CPU cycles aren't, so they are highly optimized CPU-wise, but otherwise are RAM inefficient.
Completely agree, it would be very helpful to get even just a breakdown of what the ram is being used for. It's unfortunately a lot of work to instrument.
> sublime consumes 200mb. I have 4 text files open. What is it doing?
To add to what others have said: Depending on the platform a good amount will be the system itself, various buffers and caches. If you have a folder open in the side bar, Sublime Text will track and index all the files in there. There's also no limit to undo history that is kept in RAM.
There's also the possibility that that 200MB includes the subprocesses, meaning the two python plugin hosts and any processes your plugins spawn - which can include heavy LSP servers.
It's partly because there are layers of abstractions (frameworks, libraries / runtimes / VM, etc). Also, today's software often has other pressures, like development time, maintainability, security, robustness, accessibility, portability (OS / CPU architecture), etc. It's partly because the complexity / demand has increased.
>>I'm always confused as hell how little insight we have in memory consumption.
>>I look at memory profiles of rnomal apps and often think "what is burning that memory".
Because companies starting with Microsoft approach it as an infinite resource, and have done so literally for generations of programmers — it is now ancient tradition.
Back in the x86 days when both memory and memory handles were constrained (64k of them, iirc) I went to a MS developer conference. One problem starting to plague everyone was users' computers running out of memory when actual memory in use was less than half, and the problem was not that memory was used, but all available handles were consumed.
I randomly ended up talking to the (at the time) leader of the Excel team, so I thought I'd ask him about good practices, asking "Does it make sense to have the software look at the task and make an estimate of the full amount of RAM required and allocate it off one handle and track our usage ourselves within that block?" I was speechless when he answered: "Sure, if you wanted to optimize the snot out of it — we just allocate another handle."
That two-line answer just blew my mind and instantly explained so much about problems I saw at the time, and since.
It also made sense in the context of another talk they gave at a previous conference where the message was they anticipate the increased power of the next generation of hardware and write their new version for that hardware, not the then-current hardware. It makes sense, but in the new light, it seems almost like a cousin of planned obsolescence — "How can we squander all the new power Intel is giving us?". And the result was decades after word processing and spreadsheets had usable performance on 640K DOS machines, new machines with orders of magnitude more power and RAM, actually run slower from a user perspective.
I'm hoping this memory crunch (having postponed a memory upgrade for my daily driver and now noticing it is 10x the price) will at least have the benefit of driving developers to maybe get back some craft of designing in optimization.
Been waiting for online commentary about programming to start acknowledging this situation as it pertains to writing programs
Memory and storage are not "cheap" anymore. Power may also rise in cost
Under these conditions, memory usage and binary size are irrefutably relevant^1
To some, this might feel like going backwards in time toward the mainframe era. Another current HN item with over 100 points, "Hold on to your hardware", reflects on how consumer hardware may change as a result
To me, the past was a time of greater software efficiency; arguably this was necessitated by cost. Perhaps higher costs in the present and future could lead to better software quality. But whether today's programmers are up for the challenge is debatable. It's like young people in finance whose only experience is in a world with "zero" interest rates. It's easier to whine about lowering rates than to adapt
With the money and poltical support available to "AI" companies, the incentive for efficiency of any kind is lacking. Perhaps their "no limits" operations, e.g., its effects on supply, may provide an incentive for others' efficiency
1. As an underpowered computer user that compiles own OS and writes own simple programs, I've always rejected large binary size and excessive memory use, even in times of "abundance"
I’d like to know the memory profile of this. The bottleneck is obviously sort which buffers everything in memory. So if we replace this with awk using a hash map to keep count of unique words, then it’s a much smaller data set in memory:
tr -s '[:space:]' '\n' < file.txt | awk '{c[$0]++} END{for(w in c) print c[w], w}' | sort -rn
> Peak memory consumption is 1.3 MB. At this point you might want to stop reading and make a guess on how much memory a native code version of the same functionality would use.
I wish I knew the input size when attempting to estimate, but I suppose part of the challenge is also estimating the runtime's startup memory usage too.
> Compute the result into a hash table whose keys are string views, not strings
If the file is mmap'd, and the string view points into that, presumably decent performance depends on the page cache having those strings in RAM. Is that included in the memory usage figures?
Nonetheless, it's a nice optimization that the kernel chooses which hash table keys to keep hot.
The other perspective on this is that we sought out languages like Python/Ruby because the development cost was high, relative to the hardware. Hardware is now more expensive, but development costs are cheaper too.
The take away: expect more push towards efficiency!
A lot of frameworks that use variants of "mark and sweep" garbage collection instead of automatic reference counting are built with the assumption that RAM is cheap and CPU cycles aren't, so they are highly optimized CPU-wise, but otherwise are RAM inefficient.
I wonder if frameworks like dotnet or JVM will introduce reference counting as a way to lower the RAM footprint?
Well, we can use memoryview for the dict generation avoiding creation of string objects until the time for the output:
import re, operator
def count_words(filename):
with open(filename, 'rb') as fp:
data= memoryview(fp.read())
word_counts= {}
for match in re.finditer(br'\S+', data):
word= data[match.start(): match.end()]
try:
word_counts[word]+= 1
except KeyError:
word_counts[word]= 1
word_counts= sorted(word_counts.items(), key=operator.itemgetter(1), reverse=True)
for word, count in word_counts:
print(word.tobytes().decode(), count)
Digression: Nowadays when RAM is expensive good old zram is gaining popularity ;) Try to check on trends.google.com . Since 2025-09 search for it doubled ;)
- since GC languages became prevalent, and maybe high level programming in general, coders arent as economic with their designs. Memory isn't something a coder should worry about apparently.
- far more people code apps in web languages because they don't know anything else. These are anywhere from 5-10 levels of abstraction away from the metal, naturally inefficient.
- increasing scope... I can only describe this one by example, web browsers must implement all manner of standards etc that it's become a mammoth task, especially compared to 90s. Same for compilers, oses, heck even computers thenselves were all one-man jobs at some point because things were simpler cos we knew less.
Someone on youtube[0] suggested we use (something like) KolibriOS[1] in a vm as a kind of webbrowser. Then we can have snappy effective desktop apps for everything cross platform(!)
The 12 MB OS looks surprisingly mature. We are so conditioned for bloat that with each click I'm surprised how fast it responds. I don't remember ever being surprised by the same thing twice in a row but here it stays surprising how everything opens in the next frame even on very poor hardware.
Besides from a vm I read there is a synery[3] client for it[4]. I've used crappy pc's on extra screens and having a dedicated machine for a single application is fun, useful and it makes old stuff useful. You can run heavy applications on the main computer, it's unimportant the extra cant do it.
Not a C++ programmer and I think the solution is neat.
But it's not necessarily an apples to apples comparison. It's not unfair to python because of the runtime overhead. It's unfair because it's a different algorithm with fundamentally different memory characteristics.
A fairer comparison would be to stream the file in C++ as well and maintain internal state for the count. For most people that would be the first/naive approach as well when they programmed something like this I think. And it would showcase what the actual overhead of the python version is.
> This sounds like a job for Python. Indeed, an implementation takes fewer than 30 lines of code.
I don't know if the implementation is written in a "low-level" way to be more accessible to users of other programming languages, but it can certainly be done more simply leveraging the standard library:
from collections import Counter
import sys
with open(sys.argv[1]) as f:
words = Counter(word for line in f for word in line.split())
for word, count in words.most_common():
print(count, word)
At the very least, manually creating a (count, word) list from the dict items and then sorting and reversing it in-place is ignoring common idioms. sorted creates a copy already, and it can be passed a sort key and an option to sort in reverse order. A pure dict version could be:
import sys
with open(sys.argv[1]) as f:
counts = {}
for line in f:
for word in line.split():
counts[word] = counts.get(word, 0) + 1
stats = sorted(counts.items(), key=lambda item: item[1], reverse=True)
for word, count in stats:
print(count, word)
(No, of course none of this is going to improve memory consumption meaningfully; maybe it's even worse, although intuitively I expect it to make very little difference either way. But I really feel like if you're going to pay the price for Python, you should get this kind of convenience out of it.)
Anyway, none of this is exactly revelatory. I was hoping we'd see some deeper investigation of what is actually being allocated. (Although I guess really the author's goal is to promote this Pystd project. It does look pretty neat.)
I've been rewriting a lot of my stuff in Rust to save memory.
Rust is high-level enough to still be fun for me (tokio gives me most of the concurrency goodies I like), but the memory usage is often like 1/10th or less compared to what I would write in Clojure.
Even though I love me some lisp, pretty much all my Clojure utilities are in Rust land now.
How much memory does the C++ compiler use when compiling the program? I wonder how that compares to the python program? Not a completely unrelated metric.
Would the rust compiler use much more memory compiling a comparable program to the C++ version?
It’s less about 'old vs. new' and more about the evolving trade-offs dictated by the constraints of the era. There have always been engineers trying to squeeze every last drop of performance out of the bits available to them.
163 comments
I look at memory profiles of rnomal apps and often think "what is burning that memory".
Modern compression works so well, whats happening? Open your taskmaster and look through apps and you might ask yourself this.
For example (lets ignore chrome, ms teams and all the other bloat) sublime consumes 200mb. I have 4 text files open. What is it doing?
Alone for chrome to implement tab suspend took YEARS despite everyone being aware of the issue. And addons existed which were able to do this.
I bought more ram just for chrome...
- 100MB 'image' (ie executable code; the executable itself plus all the OS libraries loaded.)
- 40MB heap
- 50MB "mapped file", mostly fonts opened with mmap() or the windows equivalent
- 45MB stack (each thread gets 2MB)
- 40MB "shareable" (no idea)
- 5MB "unusable" (appears to be address space that's not usable because of fragmentation, not actual RAM)
Generally if something's using a lot of RAM, the answer will be bitmaps of various sorts: draw buffers, decompressed textures, fonts, other graphical assets, and so on. In this case it's just allocated but not yet used heap+stacks, plus 100MB for the code.
Edit: I may be underestimating the role of binary code size. Visual Studio "devenv.exe" is sitting at 2GB of 'image'. Zoom is 500MB. VSCode is 300MB. Much of which are app-specific, not just Windows DLLs.
The portions that are allocated but not yet used might just be page table entries with no backing memory, making them free. Except for the memory tracking the page table entries. Almost free....
A lot of "image" will be mmapped and clean. Anything you don't actually use from that will be similarly freeish. Anything that's constantly needed will use memory. Except if it's mapped into multiple processes, then it's needed but responsibility is spread out. How do you count an app's memory usage when there's a big chunk of code that needs to sit in RAM as long as any of a dozen processes are running? How do you count code that might be used sometime in the next few minutes or might not be depending on what the user does?
ASLR is not an obstacle -- the same exact code can be mapped into different base addresses in different processes, so they can be backed by the same actual memory.
Global variables in PIC shared libraries are really weird: the shared library's variable is placed into the main program image data segment and the relocation is happening in the shared library, which means that there is an indirection generated in the library's machine code.
This optimization is essential. A typical process maps in hundreds of megabytes of code from the OS. There are hundreds of processes running at any given time. Eyeballing the numbers on an older Mac I have here (a newer one would surely be worse) I'd need maybe 50GB of RAM just to hold the code of all the running processes if the pages couldn't be shared.
But isn't it crazy how we throw out so much memory just because of random buffers? It feels wrong to me
Ten years before that I worked on a bespoke commercial game engine that had its own memory tracker. First thing we did with it was fire up a demo program, attach the memory analyzer to it, then attach a second instance of the memory analyzer to the first one and found a memory error in the memory analyzer.
Now that I'm out of gamedev, I feel like I'm working completely blind. People barely acknowledge the existence of debuggers. I don't know how y'all get anything to work.
A quick google for open-source C++ solutions turns up https://github.com/RudjiGames/MTuner which happens to have been updated today. From a game developer, of course XD
>
I look at memory profiles of rnomal apps and often think "what is burning that memory".As a corrolary to this: I look at CPU utilization graphs. Programs are completely idle. "What is burning all that CPU?!"
I remember using a computer with RAM measured in two-digit amounts of MiB. CPU measured in low hundreds of MHz. It felt just as fast -- sometimes faster -- as modern computers. Where is all of that extra RAM being used?! Where is all of that extra performance going?! There's no need for it!
IE, in a JVM (Java) or dotnet (C#) process, the garbage collector allocates some memory from the operating system and keeps reusing it as it finds free memory and the program needs it.
These systems are built with the assumption that RAM is cheap and CPU cycles aren't, so they are highly optimized CPU-wise, but otherwise are RAM inefficient.
> sublime consumes 200mb. I have 4 text files open. What is it doing?
To add to what others have said: Depending on the platform a good amount will be the system itself, various buffers and caches. If you have a folder open in the side bar, Sublime Text will track and index all the files in there. There's also no limit to undo history that is kept in RAM.
There's also the possibility that that 200MB includes the subprocesses, meaning the two python plugin hosts and any processes your plugins spawn - which can include heavy LSP servers.
https://waspdev.com/articles/2025-11-04/some-software-bloat-...
Visual Studio runs the memory profiler in debug mode right from the start, it is the default configuration, you need to disable it.
https://learn.microsoft.com/en-us/visualstudio/profiling/mem...
>>I'm always confused as hell how little insight we have in memory consumption.
>>I look at memory profiles of rnomal apps and often think "what is burning that memory".
Because companies starting with Microsoft approach it as an infinite resource, and have done so literally for generations of programmers — it is now ancient tradition.
Back in the x86 days when both memory and memory handles were constrained (64k of them, iirc) I went to a MS developer conference. One problem starting to plague everyone was users' computers running out of memory when actual memory in use was less than half, and the problem was not that memory was used, but all available handles were consumed.
I randomly ended up talking to the (at the time) leader of the Excel team, so I thought I'd ask him about good practices, asking "Does it make sense to have the software look at the task and make an estimate of the full amount of RAM required and allocate it off one handle and track our usage ourselves within that block?" I was speechless when he answered: "Sure, if you wanted to optimize the snot out of it — we just allocate another handle."
That two-line answer just blew my mind and instantly explained so much about problems I saw at the time, and since.
It also made sense in the context of another talk they gave at a previous conference where the message was they anticipate the increased power of the next generation of hardware and write their new version for that hardware, not the then-current hardware. It makes sense, but in the new light, it seems almost like a cousin of planned obsolescence — "How can we squander all the new power Intel is giving us?". And the result was decades after word processing and spreadsheets had usable performance on 640K DOS machines, new machines with orders of magnitude more power and RAM, actually run slower from a user perspective.
I'm hoping this memory crunch (having postponed a memory upgrade for my daily driver and now noticing it is 10x the price) will at least have the benefit of driving developers to maybe get back some craft of designing in optimization.
> sublime consumes 200mb. I have 4 text files open. What is it doing?
Huh? Sublime Text? I have like 100 files open and it uses 12mb. Sublime is extremely lean.
Do you have plugins installed?
Memory and storage are not "cheap" anymore. Power may also rise in cost
Under these conditions, memory usage and binary size are irrefutably relevant^1
To some, this might feel like going backwards in time toward the mainframe era. Another current HN item with over 100 points, "Hold on to your hardware", reflects on how consumer hardware may change as a result
To me, the past was a time of greater software efficiency; arguably this was necessitated by cost. Perhaps higher costs in the present and future could lead to better software quality. But whether today's programmers are up for the challenge is debatable. It's like young people in finance whose only experience is in a world with "zero" interest rates. It's easier to whine about lowering rates than to adapt
With the money and poltical support available to "AI" companies, the incentive for efficiency of any kind is lacking. Perhaps their "no limits" operations, e.g., its effects on supply, may provide an incentive for others' efficiency
1. As an underpowered computer user that compiles own OS and writes own simple programs, I've always rejected large binary size and excessive memory use, even in times of "abundance"
tr -s '[:space:]' '\n' < file.txt | sort | uniq -c | sort -rn
I’d like to know the memory profile of this. The bottleneck is obviously sort which buffers everything in memory. So if we replace this with awk using a hash map to keep count of unique words, then it’s a much smaller data set in memory:
tr -s '[:space:]' '\n' < file.txt | awk '{c[$0]++} END{for(w in c) print c[w], w}' | sort -rn
I’m guessing this will beat Python and C++?
> Peak memory consumption is 1.3 MB. At this point you might want to stop reading and make a guess on how much memory a native code version of the same functionality would use.
I wish I knew the input size when attempting to estimate, but I suppose part of the challenge is also estimating the runtime's startup memory usage too.
> Compute the result into a hash table whose keys are string views, not strings
If the file is mmap'd, and the string view points into that, presumably decent performance depends on the page cache having those strings in RAM. Is that included in the memory usage figures?
Nonetheless, it's a nice optimization that the kernel chooses which hash table keys to keep hot.
The other perspective on this is that we sought out languages like Python/Ruby because the development cost was high, relative to the hardware. Hardware is now more expensive, but development costs are cheaper too.
The take away: expect more push towards efficiency!
I wonder if frameworks like dotnet or JVM will introduce reference counting as a way to lower the RAM footprint?
mmap.mmap.- since GC languages became prevalent, and maybe high level programming in general, coders arent as economic with their designs. Memory isn't something a coder should worry about apparently.
- far more people code apps in web languages because they don't know anything else. These are anywhere from 5-10 levels of abstraction away from the metal, naturally inefficient.
- increasing scope... I can only describe this one by example, web browsers must implement all manner of standards etc that it's become a mammoth task, especially compared to 90s. Same for compilers, oses, heck even computers thenselves were all one-man jobs at some point because things were simpler cos we knew less.
The 12 MB OS looks surprisingly mature. We are so conditioned for bloat that with each click I'm surprised how fast it responds. I don't remember ever being surprised by the same thing twice in a row but here it stays surprising how everything opens in the next frame even on very poor hardware.
Besides from a vm I read there is a synery[3] client for it[4]. I've used crappy pc's on extra screens and having a dedicated machine for a single application is fun, useful and it makes old stuff useful. You can run heavy applications on the main computer, it's unimportant the extra cant do it.
[0] - https://www.youtube.com/watch?v=v3NVKOsWkQs
[1] - https://www.kolibrios.org/en
[3] - https://www.youtube.com/watch?v=tlt7X0H5GJw
[4] - https://board.kolibrios.org/viewtopic.php?t=2544
But it's not necessarily an apples to apples comparison. It's not unfair to python because of the runtime overhead. It's unfair because it's a different algorithm with fundamentally different memory characteristics.
A fairer comparison would be to stream the file in C++ as well and maintain internal state for the count. For most people that would be the first/naive approach as well when they programmed something like this I think. And it would showcase what the actual overhead of the python version is.
> This sounds like a job for Python. Indeed, an implementation takes fewer than 30 lines of code.
I don't know if the implementation is written in a "low-level" way to be more accessible to users of other programming languages, but it can certainly be done more simply leveraging the standard library:
At the very least, manually creating a (count, word) list from the dict items and then sorting and reversing it in-place is ignoring common idioms.sortedcreates a copy already, and it can be passed a sort key and an option to sort in reverse order. A pure dict version could be: (No, of course none of this is going to improve memory consumption meaningfully; maybe it's even worse, although intuitively I expect it to make very little difference either way. But I really feel like if you're going to pay the price for Python, you should get this kind of convenience out of it.)Anyway, none of this is exactly revelatory. I was hoping we'd see some deeper investigation of what is actually being allocated. (Although I guess really the author's goal is to promote this Pystd project. It does look pretty neat.)
Rust is high-level enough to still be fun for me (tokio gives me most of the concurrency goodies I like), but the memory usage is often like 1/10th or less compared to what I would write in Clojure.
Even though I love me some lisp, pretty much all my Clojure utilities are in Rust land now.
Would the rust compiler use much more memory compiling a comparable program to the C++ version?
Nice post.
(P.S. I'm also Finnish)
It's certainly a lot better than 1000x, sure, but still surprised me.
from collections import Counter
stats = Counter(x.strip() for l in open(sys.argv[1]) for x in l)
> how much memory a native code version of the same functionality would use.
native to what? how c++ is more native than python?
> AI sociopaths have purchased all the world's RAM in order to run their copyright infringement factories at full blast
The ultimate bittersweet revenge would be to run our algorithms inside the RAM owned by these cloud companies. Should be possible using free accounts.
delaying comp sci differentiation for a few months
I wonder if assembly based solutions will become in vogue