Show HN: Hormuz Havoc, a satirical game that got overrun by AI bots in 24 hours (hormuz-havoc.com)

by kupadapuku 17 comments 54 points
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17 comments

[−] xg15 34d ago

>

If your approval rating gets too low, your party will impeach you.

I like how in this game, the approval rating actually means something.

[−] selectodude 34d ago
That’s how you know it’s loosely inspired by current events.
[−] kupadapuku 34d ago
Perhaps a next iteration would include a "Call the polling agencies 'fake news'" action card? Although I'd need to figure out whether using it would boost or reduce his approval ratings...
[−] Obscurity4340 34d ago
Some fiction is just more realistic than reality
[−] margalabargala 34d ago
The approval rating works the exact same way it does for the current administration.

If it goes to actually 0%, there are problems. Otherwise it's a resource that can be traded against to grift personal funds.

[−] yzydserd 34d ago
Reminds me of the 1990 Amiga game Nuclear War. Characters included Infidel Castro, Mao the Pun, Ronnie Raygun, Ghanji, Gorbachef, Colonel Khadaffy, and of course Ayatollah Kookamamie. https://www.lemonamiga.com/game/nuclear-war
[−] BahaaKhateeb123 34d ago
The fact that it got overrun in 24 hours is almost more interesting than the game itself. Says a lot about how cheap and easy it is to deploy agents at scale now — the interesting question is what happens when that hits products that actually matter.
[−] b00gn1sh 30d ago
Yeah, this is the part of building browser games that's quietly gotten harder in the last year. I've been working on a Quake III conversion that runs in the browser and I keep bumping into versions of the same problem. Anything the client knows, an agent knows in about five minutes now.

The weird thing is the fix (make the server authoritative) is 90s MMO wisdom, it just used to not be worth the effort for a small game with no money on the line. Now the cost of a bot attempt is basically zero so every game inherits the threat model of a game that does have money on the line, whether you want it or not.

The leaderboard-split thing OP ended up doing is probably the right call for a lot of these. Fighting it is a losing battle when one person with Claude and a weekend can out-iterate you.

[−] kupadapuku 34d ago
The variety of methods each agent tried was also interesting IMO - some going brute-force, others trying to methodically guess the next move. The nice thing about moving the game logic server-side is having some basic logs on how long each game attempt took, and some of the bots were incredibly easy to identify as they selected turns in under a second, while others were harder to spot since they seemed to be reasoning between turns.
[−] euroderf 34d ago
If it had been delivered as WASM, the bots would have decompiled that and optimised against it. Fun times.
[−] keyes343 34d ago
Will you be releasing more such funny scenario based games. I laughed a lot reaching the end.
[−] kupadapuku 34d ago
Perhaps a sequel, where you play a bumbling Vice President trying to negotiate a durable ceasefire and peace deal whilst your regional allies try to continuously torpedo your efforts..?

Again, only loosely inspired by current events.

[−] madamelic 34d ago
Can you explain how I can invade Kharg Island more than once? It seems to indicate that it is possible but the card says it is a one-time thing.

Also, the press shield + Fox News boosts don't seem to do anything with regards to subsequent events. Are they supposed to do something or are they just for show / humor?

[−] kupadapuku 34d ago
Invading Kharg Island is definitely a one-time event, I think there may just be a copy bug in the game over screen where it indicates that the final action was done N times even if it's a one-time action. Will fix it!

Also the Press Shield + Fox News boosts alter the RNG probabilities with regards to the random events for negative press events and/or positive Fox News puff pieces.

[−] yuppiepuppie 34d ago

> YOU SURVIVED. THE MIDTERMS WERE A DISASTER.

I chose “Declare Victory” whenever I could. My result is what I imagine the future beholds us.

Btw I’ve added this to the HN Arcade :) https://hnarcade.com/games/games/hormuz-havoc

[−] bigbadfeline 34d ago
Interesting, a careful read can reveal some serious implications for the future of the web.
[−] pukaworks 34d ago
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[−] unyttigfjelltol 34d ago
Weak gameplay. It’s a turn-by-turn war strategy game where all the levers are “Go on FOX and friends”. What’s particularly strange is how backward the critique is. How about this— for your encore, write the same game from the IRGC perspective. It goes— the US seeks peace; fund foreign militias, try to assassinate a former President. Said former president is reelected and after being unable to close a peace deal, attacks you. You— demonstrate your strategic deterrence by bombing a half-dozen neutral nations and mining an international waterway. Etc.