Visualizing CPU Pipelining (2024) (timmastny.com)

by flipacholas 14 comments 97 points
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14 comments

[−] inetknght 32d ago
The best presentation I've seen about CPU performance related to pipelining, branch prediction, and speculative execution was Chandler Carruth's "Going Nowhere Faster" presentation at CppCon 2017 [0]. I do recommend watching the whole presentation, but if you watch nothing else then just watch the 5 minutes or so from the linked timestamp.

[0]: https://youtu.be/2EWejmkKlxs?t=2511

[−] omcnoe 31d ago
It also contains a wonderfully prescient question asked right at the end of the talk: "... the processor gonna speculate, doing some loads out of the bounds of the array, how does it work in the hardware that it doesn't crash?"

Left unanswered at the time. I believe Spectre was known but not publicly disclosed at this time.

[−] smallpipe 31d ago
CPUs haven't worked like that in anything but a microcontroller for half a century
[−] alain94040 31d ago
Correct (well, maybe not half a century, maybe 30 years or so). I was just about to reply that I'd love a version of this that shows instructions going in and out of a re-order buffer. That would be enlightening.
[−] Joker_vD 31d ago
Well, how about the Berkeley Out-of-Order Machine [0] (BOOM)? It's superscalar, out-of-order RISC-V design (one of the very first ones, in fact), and the documentation is fairly detailed. Read [0] and [1] for the general introduction, and then move down to the "Core Overview" section in the left navbar: "Instruction Fetch", "Branch Prediction", etc.

Also, here [2] is another, much more detailed explanation of an O-o-O implementation of a very simplistic RISC ISA which nonetheless has most of the relevant RISC-V features. There are also some other related texts on this subsite [3], including a single-cycle and a pipelined implementations, for the comparison.

[0] https://docs.boom-core.org/en/latest/sections/intro-overview...

[1] https://docs.boom-core.org/en/latest/sections/intro-overview...

[2] https://user.eng.umd.edu/~blj/risc/RiSC-oo.1.pdf

[3] https://user.eng.umd.edu/~blj/risc/

[−] userbinator 31d ago
The tiny MIPS (or compatible) cores in things like cheap router SoCs might still be like that.
[−] risingedge 31d ago
If anyone is interested, at https://sonic-rv.ics.jku.at/ we built an educational platform for web-based simulation and visualization of RISC-V processor architectures.

Our pipeline visualization is reconstructed from real RTL traces (you can run your on programs which are simulated using GHDL).

Under examples you can find some different architectures based on the Harris&Harris book on computer architecture.

[−] jhallenworld 31d ago
Now do a dynamic scheduling out of order engine with renaming, 20 pipes, speculative execution and hundreds of instructions in flight. I guess you could make a multi-person game for this.
[−] empiricus 32d ago
Maybe it's just me, but the visualizations do not help me at all.
[−] artemonster 32d ago
I am always puzzled by such articles - its actually very well made, drawings are good, little interactive pipeline animations are fine. But in order to follow it you must already know and understand what its writeen about and if you dont - the content is just noise for you.
[−] cogman10 31d ago
The article does say what it expects you to know before reading. However, it has a dead link to the knowledge it wants you to know.
[−] tmastny 30d ago
Author here: thanks for flagging the dead link! Unfortunately, I had to remove it. I couldn't find the original slides.
[−] tmastny 30d ago
Hi, I'm the author! Thanks for saying it's well made :).

I actually agree with you, the intended audience isn't someone who has never heard of CPUs before.

I tend to either write for myself: you know the saying you don't understand something until you try to explain. Or I'm writing for the person self-studying that is looking for that one explanation where everything finally clicks. I always get a lot out of those type of posts myself, so like to create them for others too.

[−] empiricus 30d ago
You could use colors in the step-by-step simulation to show dependencies. Also show some tooltips/comments when things happen (that you described above). Ideally one should press next next next in the simulation, and understand what happens better than the paragraph description above.