Roblox devs now need a subscription to share their games freely (devforum.roblox.com)

by hallole 73 comments 71 points
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73 comments

[−] nusl 31d ago
Hacker News is turning into every other platform over time it seems. More and more folks just see a headline and comment rather than understand that headlines are designed to mislead you for clicks.

These requirements make sense. They're additional verification steps in place for people trying to publish games for very young users.

[−] skrebbel 31d ago
I agree with you that the HN title is editorialized and misleading, but I disagree that these requirements make sense.

They only make sense if you think it's OK for kids to send face scans to scary faceless corporations. And even if you do that, you can't share your game with friends unless they also take a face scan! (cause that's what "Trusted Friend" means - it doesn't mean trusted by you, it means trusted by them)

[−] jan_Inkepa 31d ago
(Yes, I would recommend a change of title.)

The step is a significant one, and Roblox has taken one other measure recently, restricting chat a lot for minors (https://x.com/Roblox_RTC/status/2043723470899437623) . I think this is a move to satisfy people concerned with child safety, not a cash grab. I think RB hq probably know they're making tradeoffs of keeping parents happy, while devs will be annoyed/fewer. But everyone can still make games and play them with trusted friends. Likely damages the network effect (Roblox's multiplayer aspect being one of its best parts), but oh well.

[−] watwut 31d ago
Literally demanding the subscription? The headline is correct - you have to have "an active Roblox Plus subscription".
[−] j16sdiz 31d ago

> These requirements make sense.

I think requirement 3 can make sense if we start painting everybody as potential criminal.

but requirement 2 never make sense to me. -- why need age check to publish to adult user?

[−] calgoo 31d ago
No this does not make sense for the platform. Roblox has some of that old Flash feel, where anyone can just create a game, no matter if you are 14 or 88. If you read the comments, most people are fine with the ID checks ( i would not, but fine) but are completely against the charging of a monthly subscription to publish games. All the people that would do it for fun, wont anymore now. Basically, the corporate greed machine has now turned the platform into a "professional" platform, where you pay-to-build.

As a side note, if someone is working on something similar, then now is the time to start talking about it! ;)

[−] jimbob45 31d ago
In what way did you find the headline misleading from the actual content of the article?
[−] integralid 31d ago

>More and more folks just see a headline and comment rather than understand that headlines are designed to mislead you for clicks.

My personal policy is I don't click links I consider clickbait. I mean things that are intentionally misleading and vogue. But I sometimes check HN comments - I never comment about the post itself (since I didn't read it), but I sometimes respond to other comments (like I do now).

[−] hallole 30d ago
I'm not sure I understand, as every word in the title is true.

One of the "requirements" you refer to is possessing an active subscription. The age-cutoff is 16, but Roblox has historically been based around kids making games for other kids, which isn't feasible if a subscription becomes required.

[−] gib444 31d ago
More and more HN is turning into a PR outlet for companies

Upvoting gangs upvote the PR comment that downplays the article (the "actually, let me examine is why this is fine in very polished language" type comment)

So it's not like there a total imbalance of purely misleading headlines with no response to them

[−] mr_world 31d ago
What if you could only upvote after you've clicked the link?
[−] SXX 31d ago
People here in comments seem to not read past the title that editorized, but in a wrong way.

This is basically only requirement to make games available for players under 16 so its certnly done under regulatory pressure because no way on earth they can moderate every game from unpaid users.

[−] throwatdem12311 31d ago
My 6 year old likes to make basic obstacle course games and I help him with the coding.

There is ZERO chance I’m doing ID verification or paying a subscription. The entire reason we liked this platform was there was barely any friction.

I will be checking out S&box by the creator of Garry’s mod as an alternative: https://sbox.game/

[−] skrebbel 31d ago
My kid is 13 and likes to make silly Roblox games. No way I'm going to let him take a face scan with whatever creepy unaccountable AI data hoarding outfit Roblox decided to team up with, just so share his creations with 6 friends. How is it protecting him that he's not allowed to share creative work with people?

Good thing he was already messing around with Godot as well cause this kills Roblox for him.

[−] Dylan16807 31d ago
To publish to the main 16+ pool I need to do "an age check"? But it seemingly doesn't matter what the result of that check is? I'm confused.
[−] intended 31d ago
You haven’t had content moderation questions until you’ve looked at games and user generated content.

It’s such a stupidly thorn intersection of media, user behavior, and tech.

It’s not text, it’s not image, it’s not video - it’s a whole interactive play test.

If your mods don’t walk over the right trigger, they you don’t uncover the “secret” gacha arcade room. Even better - one mod runs the map and finds the room, and sends it for review, but the second mod doesn’t find the same room.

In contrast something like “School shooting simulator” had enough policy training and was obvious enough to be moderated.

People get creative with their tools, I’ve heard of entire copyrighted movies being smuggled into thumbnails.

Bonus points if you realize that this is how good things are for America centric moderation, and how it drops off for other nations and communities.

[−] Imustaskforhelp 31d ago
Oh boy, the reason Roblox was this famous was that anyone could share their games publicly and people could play

Having a subscription kills Roblox and its ecosystem.

For context, Roblox has 170 million peak concurrent players, All of Steam had 85 (I got this data from someone at hackernews's comment)

This might be the end of Roblox. I hope more roblox's alternative spring up preferably open-source. There is luanti which is a minecraft alternative but I suppose a lot of games can have overlap to luanti and it runs on lua too.

[−] wartywhoa23 31d ago
Well, standard drug dealer strategy: hook someone, then milk dry.
[−] cuntlicker67 29d ago
Guys stop, I eat pussy for dinner, okay? all the time, 67 dollars for eac client please pro woman eater here
[−] anthk 31d ago
You might like Luanti. Is not low-poly but I think it has some support with some full games, such as the Moon base survival one.
[−] CrzyLngPwd 31d ago
I bet the real reason is to add some friction to reduce the moderation burden generated by AI content creation.
[−] Charon77 31d ago
a bit misleading title.

> Publishing games that are available to players with either Roblox Kids (users under 9) or Roblox Select (users 9 to 15) accounts that we announced in our Newsroom will require additional verification steps than publishing games that are available to users over 16.*

[−] NeveHanter 31d ago
will need*
[−] s_shokj 23d ago
s_shokj 12345678
[−] hallole 31d ago
[dead]
[−] touwer 31d ago
Capitalism: there is always one more shareholder to satisfy
[−] demaga 31d ago
Wow they reached Stage 3 of enshittification[1] real quick. Now the slow and painful death begins.

[1] https://storage02.forbrukerradet.no/media/2026/02/breaking-f...