Pull to refresh

Amiga Graphics Archive (amiga.lychesis.net)

by sph 86 comments 265 points
Read article View on HN

86 comments

[−] kstrauser 26d ago
A super minor nitpick: it’s jarring to see the Amiga referred to as 16 bit. It wasn’t described that way at the time: it was universally (that I saw anyway) called a 32 bit machine, and reasonably. It had a flat 32 bit address space (although the 68000 itself didn’t support all those address lines because what kind of supercomputer would need 4GB of RAM?). All the registers and operations were 32 bit. Some of the internal operations were implemented in 16 bits, but that was invisible to programmers. Newer models with definitively 32 bit CPUs like the 68060 were nearly 100% backward compatible with older models at the CPU instruction level, even if newer OSes weren’t backward compatible at the API level. In fact, the only program not forward compatible at the instruction level that I remember offhand was Microsoft’s AmigaBASIC. It used the top bits of pointers to store data because the 68000 would ignore them when accessing RAM due to that lack of address lines.

I just don’t see a way to justifiably call the Amiga a 16 bit machine. Although the A1000 had some 16 bit hardware paths, a maxed out A3000 definitely wasn’t 16 bit, and they were nearly completely compatible with each other minus newer features.

Amiga was full-on 32 bit machine. It’s weird to hear it called anything else.

[−] pwillia7 27d ago
I made a DeluxePaint/Amiga LORA you can use with Stable Diffusion/FLUX a while back for the lulz[1]

I also used that LORA and some video models to try to make a little movie with the same style[2]

Here's a guide on how to generate LORAs too if you're interested[3]

Finally, there's a DeluxePaint clone someone released that is pretty cool to play around with[4]

[1]: https://civitai.com/models/875790/amiga-deluxepaint-or-fluxd

[2]: https://www.youtube.com/watch?v=_18NBAbJSqQ&feature=youtu.be

[3]: https://reticulated.net/dailyai/creating-a-flux-dev-lora-ful...

[4]: https://github.com/mriale/PyDPainter

[−] tomhow 26d ago
Previously...

Amiga Graphics Archive - https://news.ycombinator.com/item?id=38431514 - Nov 2023 (20 comments)

Amiga Graphics Archive - https://news.ycombinator.com/item?id=17783531 - Aug 2018 (27 comments)

The Amiga Boing Ball Explained - https://news.ycombinator.com/item?id=12330689 - Aug 2016 (56 comments)

The Amiga Graphics Archive - https://news.ycombinator.com/item?id=10972849 - Jan 2016 (24 comments)

[−] jbjbjbjb 27d ago
There’s something about the Amiga era font and graphic style that I love and I always feel is unique to the Amiga but had trouble pinning it down to a particular developer or graphics artist. Ruff n Tumble is a good example, with like chunky futuristic font, the strong gradients all over everything and even the colours. It’s not common to all games though.